Новость из чешского блога Симсити, кто переведет?
2.0 Patch Notes?
On the Czech SimCity Blog, apparently there is a blog post about the 2.0 update. Here is a translated version:
We've got news for you, dear mayors. The novelty of one big novelty, SimCity - update 2.0! This update, which will be published soon (more on April 9 at 18:00), to include several critical fixes for which you have asked us most, and also some other improvements. For an idea of what's to come:
Tourism: Repairs unexplained fluctuations tourists - passenger numbers of tourists are now collected in a better way.
Casinos: Casinos adjusted so that it is easier to make a profit - to activate this enhancement you need to demolish the old casino and replace them with a new one.
More casinos: Number of modules for the Sci-fi casino rose to six.
Cities: Bankrupt city may receive financial assistance from other cities.
Education: Addressed an issue with buses that are stuck in secondary schools; existing schools will not have to be replaced for the effect to take place.
Education: Fixed a bug where school buses picking up students in neighboring towns as well as the absence of bus stops.
Education: Better student population census.
Education: Fixed a bug where the children after leaving the school bus stop teleported to the nearest walking route instead to go to school.
Education: The University building extensions now gives the player the correct bonus.
Recycling: Recycling center bug fixed where it would stop working altogether; recycling services now can also serve other cities.
Air pollution: Fixed a problem that caused air pollution to suddenly appear without any apparent cause; fixed the problem for which it is manifested regional air pollution double penalty.
The Mayor's Mansion: The Mayor modules will now work with their matching cars. Helicopters, limos, and sports cars will now drive around your city, if the correct modules are placed.
Fire Services: Fire trucks are now getting to fires faster.
Water: Water pump now pumping water from rivers with a much larger area, with a better use of water resources.
Trade: Fixed ports that stopped working for no reason.
Public transport: Tram first stops to come with a higher frequency of movement of passengers.
Public transport: Cities with population and public transport region now transmit the correct number of employees and customers.
Public transport: Circular vehicle now will not attempt to load other Sims, but leaves the garage.
Public transport: Neighboring City Buses will not visit the surrounding cities as often and will focus more on serving the "home" city.
Processing Cities: Fixed problems that caused some cities to not process correctly.
Data maps: Maps are now displayed in a standard color, even if the player uses any of the filters (except for color blind mode).
HUD: The user interface now supports mode for colorblind correct color settings.
Tuning: Pure City resident now support "state failure".
Budget: Fixed bugs in monthly transactions that permit circumvention of the system.
The above changes certainly do not represent a complete list of new version 2.0. Expect further details on the day of release, that is, next week on Tuesday. Meanwhile, we are working very hard to solve the "rollback" problems and the lost progress issues.
Because it is the first major update, we would like to warn you in advance that all game servers will be updated at 18:00, but some players will have to wait up to 2 hours later for the update. Issuing updates for such a large number of players is not a simple task. It was not easy to choose the right time for the release, according to statistics from the servers, but we worked out that the least amount of players play the game at 18:00. We believe that, given the list of repairs, you will understand that the two hour wait will be worthwhile.
For now, try the Cheetah speed by going back to the game again!
Thanks for your patience, mayors!